hi, i'm hailey. welcome to my cozy little corner of the internet ♡
i'm a nostalgic soul who grew up on games, anime, glitter, and the soft, sweet glow of the y2k era. it was a time of pure self expression, raw and real, filled with sparkly gel pens, glossy lips, low rise jeans, that flirty babecore energy, and a hopeful warmth of a better world that still tugs at my heart.
this space is where i reminisce, share my thoughts, gush over my loves. get comfy and explore with me.

name:

gender: female

personality: excitable, dreamy, nostalgic, flirty‑sweet, fun‑loving, creatively free‑spirited, soft‑hearted, boldly feminine, wonder‑filled, warm‑spirited, quietly hopeful, always chasing beauty + meaning and dreaming of a better world

loves: gel pens, butterfly clips, glitter, y2k fashion, gaming, theme parks, skate parks, and anything personalized to feel uniquely mine, like the way y2k girls used to glam up their phones with charms, stickers, rhinestones, and tiny LED mods

obsessions: glitter (basically my personality), scented gel pens, pink lip gloss, tight tanks, low‑rise jeans, anything y2k‑coded, early 2000s art + fashion, character design, hot girls esp anime + game babes, drawing + designing them for the aesthetic rush 💖

likes: ice cream, tasty snacks, fashion design, designing lingerie + cute little accessories, modding consoles + tinkering with LEDs

interests: drawing, fashion, digital art, game design, photography, making music, coding, creating cozy lil sites + graphics, 2000s gaming, running communities + old school forums, the mind, plant + pond life, writing (since the early 2000s and never stopped)

aesthetic: babecore, glittercore, a little goth/emo/scene, frutiger aero, y2k

fav hobbies: collecting gel pens + glitter stickers, replaying 2000s games

fav activities: drawing, going out with friends, gaming, LAN parties, jumping rope, kickboxing, soccer, volleyball, ice skating, biking, roller skating, skateboarding, late‑night walks

fav games: sonic, dead or alive, halo, gears of war, marble blast ultra

fav anime: dragon ball z, death note, naruto, my dress‑up darling

fav drink: strawberry milkshake

fav ice cream: strawberry forever

fav fruit: strawberries <3

fav color: pastel blues, pinks, and white. they're the aesthetic heartbeat of my early internet era

fav console: dreamcast, xbox, xbox 360

fav cell phone: t‑mobile sidekick + rhinestone‑studded case 💖

fav browser: firefox

fav OS: windows xp + windows 7 foreva

fav app: msn messenger. peak messaging culture. i miss it so much

fav site: DeviantArt. i love getting lost in old galleries. it's nostalgic in that warm, comforting way only the internet's early days can be

fav little figures: gundams, cute nendoroids, a few figuarts

fav music player: winamp

fav soundtrack: sonic adventure, dead or alive 2, halo, naruto, dbz, death note... honestly, too many to list

fav music: pop punk, punk rock, emo, 80s synthwave, lofi, moody instrumentals, nostalgia‑soaked beats, DDR tracks. i honestly vibe with whatever hits. genre doesn't matter if it feels right

fav era: 2000~2006. my golden era ♡

fav season: summer nights

fav outfit: y2k crop tops, low‑rise jeans, chunky rhinestone belts, and sneakers, boots, or heels. i switch it up depending on the vibe

fav fashion style: 2000s sultry glam casual with tight tanks, low-rise jeans, rhinestone belts, glossy pink lips, smokey makeup, black eyeliner, boots with edge, soft toned tops, tousled hair, fruity perfume, and cute thongs that peek with low-rise fits
i'm obsessed with leopard print, especially brown or hot pink. it's the sexiest blend of spicy and girly, and has that rebellious, lust‑kissed, seductive heat that screams hot girl confidence. it's peak babecore aesthetic and sexy as hell. polka dots are my other all‑time fav pattern but in a totally different way... soft, gentle, feminine, and sweet
i also love the emo, scene, and goth side of 2000s fashion with dramatic eyeliner, glittery accessories, black lace accents, and dreamy dark toned outfits that still feel flirty and expressive

anime crush: marin kitagawa, miyako shikimori, hotaru shidare, mai sakurajima, alya kujo, nazuna, misa amane, akeno, mai kawakami, haimiya, himiko toga, and there are so many more. the list is endless

game crush: kasumi, ayane, hitomi, tina, helena, momiji, kokoro, fiona, mai, eve, samus aran, freyna, serena, viessa, hailey scott, juliet starling, firefly, iuno, lucilia, cantarella, taoqi, lynae, nico demara, aemeath, sparkle, lara croft, and honestly every single girl in the dead or alive world is stunning and i crush on them all, and the digital girls too like hatsune miku and tokoyami towa. i have so many more

dreams: to begin something meaningful in japan, a story, a game, a world shaped by my OCs, and let it ripple outward into something kind. japan feels like the heart of everything that inspires me... the warmth, the creativity, the way people build worlds with so much love. i want to create something there that reaches the whole world, something that makes people feel connected, seen, and safe... maybe even a tiny step toward the softer, peaceful world i always imagine ♡

Daily GIF

halo was never slow, you’re just used to modern FOV and mobility

for over 10 years now, 343 industries has been forcing changes onto halo that nobody asked for and nobody needed. that's the root of the divide between players who want the series to stay true to bungie's vision and players who accept whatever 343 puts out.

one of the most common claims from 343 fans, especially in recent years, is that classic halo is too slow and boring. they rarely say it neutrally. it's almost always delivered with this weird disdain, worded in a way that mocks the original games and the people who enjoy them.

the original halo games were never too slow. they were designed with deliberate pacing that made methodical strategy the core of the experience.

halo was never trying to mimic the frantic speed of quake or the chaos of unreal tournament. it has its own rules, its own rhythm, its own identity. halo is halo.

a big reason critics of classic halo think the older games feel slow is because they're ignorant of how much FOV influences perceived speed. on their original xbox releases, both halo 2 and halo 3 ran at 30 fps with an FOV of around 70 degrees. that's low, and a low FOV always makes a game feel slower. 30 fps also feels slower than 60 fps.

the video shows side‑by‑side gameplay of halo 2 and halo 3 running at 1920x1080 and 60 fps, but with different FOV values. the higher FOV looks faster even though the base movement speed is identical.

back in the 2000s, devs usually set console FOV around 60-70 and pc FOV around 90-100. customizable FOV on consoles didn't really take off until after 2007. today most games run at 60 fps, ship with a default FOV of 90 or higher, and let players adjust anywhere from 70-120. gamers are used to high FOV and high framerate. so when they go back to a game with a low FOV, they interpret it as slow even when it isn't.

modern shooters also feel faster because they stack advanced mobility mechanics on top of high FOV and high framerate. that combination makes classic halo look slow to people who grew up on games released after 2007. but that perception is subjective, not accurate. the continued success and love for the original halo games proves the formula worked and still works.

it's also worth pointing out that sprint and other mobility mechanics don't automatically make a game fast‑paced. in some cases, sprint actually slows the game down. what determines the perceived speed of a game is the intensity of the experience, not whether you can run faster in a straight line.

a great example of how FOV affects perceived speed is this optical illusion by akiyoshi kitaoka, a professor of psychology at ritsumeikan university in japan. removing objects from your peripheral vision tricks your brain into thinking movement is slower than it really is.

the illusion below is another perfect example. cover the center and the outer dots look faster. cover the edges and the dots look slower. your brain fills in the gaps.

i originally posted this on twitter and was surprised by how much attention it got. thousands of people found it interesting, which was nice to see. it's a topic most players never think about, but it matters. FOV affects immersion, performance, and how we interpret the speed of a game. understanding that makes you understand halo better too.

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9 Comments
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Fox T
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Fox T
1 year ago

FOV really does change everything. played halo 3 on MCC at 108 fov and it felt way faster. people just don’t realize how much perception matters!

343Apologist
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343Apologist
1 year ago

Sprint isn’t even that bad. It allows for better engagement distances and creates opportunities for dynamic gameplay. Stop acting like Halo should never evolve.

joemama
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joemama
1 year ago

It’s crazy how much FOV affects perception. Sprint doesn’t necessarily make games faster, but people assume it does because they feel the motion more.

Lostblock99
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Lostblock99
1 year ago

Love seeing these detailed breakdowns of FOV and speed perception. Halo fans need more discussions like this instead of endless bickering.

fokcinosh
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fokcinosh
1 year ago

Halo isn't supposed to be another twitch shooter. It's supposed to reward positioning and strategy. Sprint made people ignore positioning and just rush recklessly.

OGHaloFan
Guest
OGHaloFan
1 year ago

Halo was never slow. It was deliberate. If you think everything needs to be hyper-fast like COD, you’ve missed the entire point of Halo’s sandbox.

GhostSpartan92
Guest
GhostSpartan92
2 years ago

Finally, someone explaining why classic Halo isn’t "slow". The pacing was intentional, and it actually made the battles more strategic. Sprint ruined a lot of that for me.

gil
Guest
gil
2 years ago

Very impressive post. I never imagined you can affect the perception of speed based on the periferial vision. I am a fan of old Halo games, and I never felt the need for Halo games to go faster. I think it also has to do with the design of scenarios, particularly halo 3 multiplayer, where you can encounter opponents often, and strategic positioning is fundamental in many cases. Maps like "The Pit" and "Guardian" are good examples, but even large maps also were compelling. Traversing them was fun. Great job here. I will be checking out more of your posts. 👋

Revan
Guest
Revan
2 years ago

Hi Hailey! 🙂 Just discovered your content, mainly from your YouTube channel (Halo videos, more specifically). Just wanna say that i think u got an awesome perspective on Halo that i am quite in agreement with (i say this even though ive only rly jus seen the "halo 3 was getting 1 million players every night..." and "Bungie's Halo games were ass" videos lol but still).

Looking forward to seeing more content from you, whether here on your website or YouTube!

hi, welcome~ ♡
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