hi, i'm hailey. welcome to my cozy little corner of the internet ♡
i'm a nostalgic soul who grew up on games, anime, glitter, and the soft, sweet glow of the y2k era. it was a time of pure self expression, raw and real, filled with sparkly gel pens, glossy lips, low rise jeans, that flirty babecore energy, and a hopeful warmth of a better world that still tugs at my heart.
this space is where i reminisce, share my thoughts, gush over my loves. get comfy and explore with me.

name:

gender: female

personality: excitable, dreamy, nostalgic, flirty‑sweet, fun‑loving, creatively free‑spirited, soft‑hearted, boldly feminine, wonder‑filled, warm‑spirited, quietly hopeful, always chasing beauty + meaning and dreaming of a better world

loves: gel pens, butterfly clips, glitter, y2k fashion, gaming, theme parks, skate parks, and anything personalized to feel uniquely mine, like the way y2k girls used to glam up their phones with charms, stickers, rhinestones, and tiny LED mods

obsessions: glitter (basically my personality), scented gel pens, pink lip gloss, tight tanks, low‑rise jeans, anything y2k‑coded, early 2000s art + fashion, character design, hot girls esp anime + game babes, drawing + designing them for the aesthetic rush 💖

likes: ice cream, tasty snacks, fashion design, designing lingerie + cute little accessories, modding consoles + tinkering with LEDs

interests: drawing, fashion, digital art, game design, photography, making music, coding, creating cozy lil sites + graphics, 2000s gaming, running communities + old school forums, the mind, plant + pond life, writing (since the early 2000s and never stopped)

aesthetic: babecore, glittercore, a little goth/emo/scene, frutiger aero, y2k

fav hobbies: collecting gel pens + glitter stickers, replaying 2000s games

fav activities: drawing, going out with friends, gaming, LAN parties, jumping rope, kickboxing, soccer, volleyball, ice skating, biking, roller skating, skateboarding, late‑night walks

fav games: sonic, dead or alive, halo, gears of war, marble blast ultra

fav anime: dragon ball z, death note, naruto, my dress‑up darling

fav drink: strawberry milkshake

fav ice cream: strawberry forever

fav fruit: strawberries <3

fav color: pastel blues, pinks, and white. they're the aesthetic heartbeat of my early internet era

fav console: dreamcast, xbox, xbox 360

fav cell phone: t‑mobile sidekick + rhinestone‑studded case 💖

fav browser: firefox

fav OS: windows xp + windows 7 foreva

fav app: msn messenger. peak messaging culture. i miss it so much

fav site: DeviantArt. i love getting lost in old galleries. it's nostalgic in that warm, comforting way only the internet's early days can be

fav little figures: gundams, cute nendoroids, a few figuarts

fav music player: winamp

fav soundtrack: sonic adventure, dead or alive 2, halo, naruto, dbz, death note... honestly, too many to list

fav music: pop punk, punk rock, emo, 80s synthwave, lofi, moody instrumentals, nostalgia‑soaked beats, DDR tracks. i honestly vibe with whatever hits. genre doesn't matter if it feels right

fav era: 2000~2006. my golden era ♡

fav season: summer nights

fav outfit: y2k crop tops, low‑rise jeans, chunky rhinestone belts, and sneakers, boots, or heels. i switch it up depending on the vibe

fav fashion style: 2000s sultry glam casual with tight tanks, low-rise jeans, rhinestone belts, glossy pink lips, smokey makeup, black eyeliner, boots with edge, soft toned tops, tousled hair, fruity perfume, and cute thongs that peek with low-rise fits
i'm obsessed with leopard print, especially brown or hot pink. it's the sexiest blend of spicy and girly, and has that rebellious, lust‑kissed, seductive heat that screams hot girl confidence. it's peak babecore aesthetic and sexy as hell. polka dots are my other all‑time fav pattern but in a totally different way... soft, gentle, feminine, and sweet
i also love the emo, scene, and goth side of 2000s fashion with dramatic eyeliner, glittery accessories, black lace accents, and dreamy dark toned outfits that still feel flirty and expressive

anime crush: marin kitagawa, miyako shikimori, hotaru shidare, mai sakurajima, alya kujo, nazuna, misa amane, akeno, mai kawakami, haimiya, himiko toga, and there are so many more. the list is endless

game crush: kasumi, ayane, hitomi, tina, helena, momiji, kokoro, fiona, mai, eve, samus aran, freyna, serena, viessa, hailey scott, juliet starling, firefly, iuno, lucilia, cantarella, taoqi, lynae, nico demara, aemeath, sparkle, lara croft, and honestly every single girl in the dead or alive world is stunning and i crush on them all, and the digital girls too like hatsune miku and tokoyami towa. i have so many more

dreams: to begin something meaningful in japan, a story, a game, a world shaped by my OCs, and let it ripple outward into something kind. japan feels like the heart of everything that inspires me... the warmth, the creativity, the way people build worlds with so much love. i want to create something there that reaches the whole world, something that makes people feel connected, seen, and safe... maybe even a tiny step toward the softer, peaceful world i always imagine ♡

Daily GIF

how 343 ruined halo’s multikills

i wanna talk about something almost no one in the halo community ever brings up, and that's multikills and how 343 industries has quietly ruined them.

in the original halo games by bungie, multikills always used a strict 4‑second window between each kill. it was a tight, unforgiving timing that demanded precision and pushed players to make fast decisions under pressure, making every extra kill feel earned. in halo 4, 343 industries increased that window to 4.5 seconds. in halo 5, they pushed it to 5 seconds. for halo infinite, they kept the 5‑second base, but added a new system that increases the window by 0.25 seconds with every kill, capping at 7 seconds. this makes multikills easier to earn than ever before.

this change has major consequences. after a player earns a killpocalypse, which is 9 kills in quick succession, they now get a full 7 seconds to secure a killionaire. that's enough time to recharge shields while reloading behind cover. bungie never intended multikills to allow for that kind of reset. the original system rewarded players who pushed forward even when they were one shot, chasing the next medal because the window was so tight. it created tense, clutch moments that defined halo's multiplayer identity.

the increased timing window has erased that clutch factor. the urgency is gone. the risk is gone. the adrenaline that came from knowing you had only 4 seconds to secure the next kill has been replaced with a slow, padded system that hands out multikills more freely. 343 has never provided a reason for this change, and when fans ask, they are ignored.

medals are meant to celebrate skill and unique play. when you add too many medals for mundane actions or make the existing ones easier to earn, you dilute their meaning. you weaken the sense of reward. you defeat the entire purpose of medals in the first place.

this is another example of 343 changing core parts of halo that never needed to be touched. these changes are just attempts to differentiate themselves from bungie, not actual improvements. they keep changing systems that already worked, only to make them worse or more complicated. halo's medal system, which has always been a core part of the multiplayer experience, has been spoiled not just in design but in appearance too.

halo's multikills used to be a test of nerve and precision. now they're nothing but a watered down version of what they were, cheapened into participation trophies. and 343 is the reason that identity is gone.

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5 Comments
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Sythine
1 month ago

I still remember my first Overkill and the achievement it gave. It was one of the last ones I needed for Halo 3. It had to be in the Ranked FFA playlist so you couldn't easily cheat it. I was playing FFA Oddball on Guardian.

The final kill was so tense. I was holding the Oddball, my shields were down, and I had placed a bubble shield right in the centre of the map which I was a sitting duck in.

A guy was playing the upper ramp and I needed him to come to me because I couldn't go out there or I'd get shot to bits. I ran forward, pretending as if I'd meet him and feinted the melee battle by falling back. He whiffed his melee which gave me enough time to leave the bubble and and take him out.

Kid me was so overjoyed that I don't even remember if I won the game afterwards, it didn't matter, I got an Overkill and I was over the moon.

applesnoranges
Guest
applesnoranges
1 year ago

Great insight as always, Hailey. I miss when multi-kill medals actually felt earned. Now it’s like the game is throwing them at you just for existing. Makes them feel hollow.

Didactium
Guest
Didactium
2 years ago

Honestly, I don’t mind the change. Having a bit more time gives room for smarter plays instead of just reckless rushing. But I get why purists aren’t happy

Jason L
Guest
Jason L
3 years ago

This is exactly why old-school Halo felt so much more rewarding! Getting a Killionaire meant pushing through the chaos, not hiding and reloading until the clock gave you a freebie.

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    the part about old art forums hit me 😭 people used to actually TALK about art back then. like you'd post something ...
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    SEPTEMBER 30, 2026
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