Sprint has ruined Halo's sticky grenade play
Sprint has hurt a core feature of Halo's gameplay; sticky grenades. It's why there's been a decrease in strategic sticks and stick montages after H3, players are spending too much time in guns down sprinting from point A to B unlike original Halo which was all about engagement. Originally, players would always look around the map when traversing, ready to make full use of their arsenal at any moment, but with the introduction of sprint the primary focus of the player has shifted from engagement to sprinting from point A to B and then looking to engage. Most players always sprint when not in battle because they see speed as a superpower. Being able to freely look around whilst…
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